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Grafik » Flash » Writing a class to control a library symbol - Flash ActionScript 3 (ID 6766)

Sprache: Englisch
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Beschreibung: Most of us, when we start working with Flash, do everything on the timeline. And that’s fine. Plenty of superb applications have been created in that way.

But as soon as your program goes beyond the very simple, putting all of your code on the timeline can make things more complicated than they need be. Finding the particular piece of code you want to edit can be tricky, and if you return to an application some time after you first wrote it, simply working out how it works can cause a few headaches.

The alternative is to create your own classes, and put your code in class files.

In this tutorial I want to show you one example of writing your own class. I’m going to show you how and why you might write your own class to control a library symbol.

One of the many things I love about Flash is that it’s turned me into an artist.

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