Grafik » Maya » Effectively use Constraints to Rig Non-Spherical Eyes in Maya (ID 25675)
| Sprache: Englisch | |
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| Beschreibung: In this tutorial you will learn how to effectively use constraints to rig any misshapen, non-spherical, cartoon eye. Not every model has a circular eye, and the shape of your eye shouldn’t stand in your way. The tutorial is written for Autodesk Maya 2009. | |
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